I disable Threaded Video and make sure the Audio Resampler is set to "lowest."īilinear filtering works well, as do a few shaders. I set input polling to "late" instead of "early." I also generally leave the audio buffer alone. It may be a placebo but it seems that helps a great deal. I am curious to see what a tethered controller over OTG does.Īnother area I think helps, (but I have no way of testing) is setting the aspect ratio to "Core Provided" and Integer Scaling that. On the other hand, I have been able to download the bsnes hd beta and successfully enable it there, but if it works in the mainstream bsnes I’d rather use that. Post setup guides, questions and news here. I am not 100% sure on this, but keeping it to 1 or 2 feels tighter than than 0, (It's default is 1.)Įven still, I have found despite Libretro's robust latency reduction tech (way tighter responsiveness than the stand-alone Snes9x emulator on the Google Play Store) I think Android and Bluetooth are more inherently laggy than Windows and Bluetooth. /r/RetroArch is a subreddit dedicated to RetroArch and the libretro API framework. What I didn't realize at the time, but after scouring Libretro's forums, was this can have a similar effect to frame delays or late input polling. Not sure if it helps, but there's an option in the latency settings that is supposed to help multiple button inputs by delaying the emulator. I dont use any console emulators at the moment, but found the following via Google search using 'gameex bsnes' as my search paramaters: Commandbsnes.exe ' ROMPATH ROMFILE' Not sure if the. I was doing 2 runaheads but the animation chopping off threw me off. ![]() I activate "auto-frame delay" so it can drop that if the FPS suffers and audio gets choppy. If you’ve downloaded more than one SNES core, then on the next screen you’ll get a choice of which core to run the game on. Toolchain compiled and built few (updated) cores., bsnes-hd, flycast and. Just click the game you want to play, then Run. retroarch cores on retroarch amd64, but i never cross compiled them. Originally posted by Colonel McShizzle: I had this exact same trouble. The author of this topic has marked a post as the answer to their question. sfc file, it just tells me to choose a core. I keep a moderate amount of frame delays. Now, your games should appear under their respective consoles at the bottom of the left-pane menu on Retroarch’s main screen. im trying to use bsnes HD, but after i chose the bsnes HD core, and then try to load the. (Getting 1 frame tighter is better than struggling to achieve perfect sync with CPU and GPU which I believe happens with some Android devices.) I usually run Hard GPU Sync to "0" on other devices, but after some experimenting, 1 for Snes9x works for me. I use a Samsung A32 5G with a Bluetooth X Box One controller. Before it was very choppy and I only had been able to play it on PC.Yeah I tried a few things from that video. Basically had to change one upscaling option from 2x to 1x and suddenly my phone could play that core with the regular GL video driver. I just got the HD BSNES widescreen core working on Android. Having been conditioned to the Super Metroid ones not behaving this way, I was pleasantly surprised when I revisited these two games. I didn't notice too closely until the other day, but that hack they did a complete overhaul that resulted in all the sprites appearing inside the entire 16:9 window. Therefore: Play your games with bsnes/ares (the best ones) or mesen instead. ![]() Its a mature emulator (which gave birth to higan - the multi-emulator), providing. Just about every widescreen version of the Super Metroid ROM hacks do this as well.Ĭontrast this with the Super Mario World widescreen hack. SMS Plus GX.11 - Added BSNES HD Libretro as default core for Super NES. But the sprites are all still bound to appear and disappear within the 4:3 limitations of the original game. Best way I can explain is whoever coded the widescreen patch succeeded in getting all the background and foreground layers to 16:9.
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